We propose a quadtree segmentation based denoising algo- rithm, which attempts to capture the underlying geometrical structure hidden in real images corrupted by random noise. The algorithm is based on the quadtree coding scheme pro- posed in our earlier work [12, 13] and on the key insight that the lossy compression of a noisy signal can provide the fil- tered/denoised signal. The key idea is to treat the denoising problem as the compression problem at low rates. The in- tuition is that, at low rates, the coding scheme captures the smooth features only, which basically belong to the origi- nal signal. We present simulation results for the proposed scheme and compare these results with the performance of wavelet based schemes. Our simulations show that the pro- posed denoising scheme is competitive with wavelet based schemes and achieves improved visual quality due to better representation for edges.
Touradj Ebrahimi, Michela Testolina
Touradj Ebrahimi, Davi Nachtigall Lazzarotto, Bowen Huang
Touradj Ebrahimi, Michela Testolina, Davi Nachtigall Lazzarotto