Probabilistic modeling of texture transition for fast tracking and delineation
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Milestones in sparse signal reconstruction and compressive sensing can be understood in a probabilistic Bayesian context, fusing underdetermined measurements with knowledge about low level signal properties in the posterior distribution, which is maximized ...
Institute of Electrical and Electronics Engineers2010
In the last decades, image production has grown significantly. From digital photographs to the medical scans, including satellite images and video films, more and more data need to be processed. Consequently the number of applications based on digital imag ...
We present a general and practical method for computing BSDFs of layered materials. Its ingredients are transport-theoretical models of isotropic or anisotropic scattering layers and smooth or rough boundaries of conductors and dielectrics. Following expan ...
With widening interests in using model organisms for reverse genetic approaches and biomimmetic micro-robotics, motility phenotyping of the nematode Caenorhabditis elegans is expanding across a growing array of locomotive environments. One ongoing bottlene ...
The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of th ...
This work provides a review on reduced order methods in solving uncertainty quantification problems. A quick introduction of the reduced order methods, including proper orthogonal decomposition and greedy reduced basis methods, are presented along with the ...
Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to different structures ...
This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. The user is recorded in a natural environment using a non-intrusive, commercially available 3D s ...
In this work, we consider an elliptic partial differential equation with a random coefficient solved with the stochastic collocation finite element method. The random diffusion coefficient is assumed to depend in an affine way on independent random variabl ...
We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents are trying to sol ...