NetBSDNetBSD is a free and open-source Unix operating system based on the Berkeley Software Distribution (BSD). It was the first open-source BSD descendant officially released after 386BSD was forked. It continues to be actively developed and is available for many platforms, including servers, desktops, handheld devices, and embedded systems. The NetBSD project focuses on code clarity, careful design, and portability across many computer architectures. Its source code is publicly available and permissively licensed.
Cache coherenceIn computer architecture, cache coherence is the uniformity of shared resource data that ends up stored in multiple local caches. When clients in a system maintain caches of a common memory resource, problems may arise with incoherent data, which is particularly the case with CPUs in a multiprocessing system. In the illustration on the right, consider both the clients have a cached copy of a particular memory block from a previous read.
Jetty (web server)Eclipse Jetty is a Java web server and Java Servlet container. While web servers are usually associated with serving documents to people, Jetty is now often used for machine to machine communications, usually within larger software frameworks. Jetty is developed as a free and open source project as part of the Eclipse Foundation. The web server is used in products such as Apache ActiveMQ, Alfresco, Scalatra, Apache Geronimo, Apache Maven, Apache Spark, Google App Engine, Eclipse, FUSE, iDempiere, Twitter's Streaming API and Zimbra.
Real-time computingReal-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually guarantee a response within any timeframe, although typical or expected response times may be given.
Data bufferIn computer science, a data buffer (or just buffer) is a region of a memory used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication.
Computer clusterA computer cluster is a set of computers that work together so that they can be viewed as a single system. Unlike grid computers, computer clusters have each node set to perform the same task, controlled and scheduled by software. The components of a cluster are usually connected to each other through fast local area networks, with each node (computer used as a server) running its own instance of an operating system. In most circumstances, all of the nodes use the same hardware and the same operating system, although in some setups (e.
Grid computingGrid computing is the use of widely distributed computer resources to reach a common goal. A computing grid can be thought of as a distributed system with non-interactive workloads that involve many files. Grid computing is distinguished from conventional high-performance computing systems such as cluster computing in that grid computers have each node set to perform a different task/application. Grid computers also tend to be more heterogeneous and geographically dispersed (thus not physically coupled) than cluster computers.
OpenGL ESOpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". The API is cross-language and multi-platform.
Unix filesystemIn Unix and operating systems inspired by it, the is considered a central component of the operating system. It was also one of the first parts of the system to be designed and implemented by Ken Thompson in the first experimental version of Unix, dated 1969. As in other operating systems, the filesystem provides information storage and retrieval, and one of several forms of interprocess communication, in that the many small programs that traditionally form a Unix system can store information in files so that other programs can read them, although pipes complemented it in this role starting with the Third Edition.
Job schedulerA job scheduler is a computer application for controlling unattended background program execution of jobs. This is commonly called batch scheduling, as execution of non-interactive jobs is often called batch processing, though traditional job and batch are distinguished and contrasted; see that page for details. Other synonyms include batch system, distributed resource management system (DRMS), distributed resource manager (DRM), and, commonly today, workload automation (WLA). The data structure of jobs to run is known as the job queue.