Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a Virtual Environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications -standards- for the multiple "ingredients" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about standard VR
Ronan Boulic, Bruno Herbelin, Thibault Serge Mario Porssut
Sergi Aguacil Moreno, Laurent Deschamps, Sebastian Duque Mahecha, Alexandre Denis Stoll, Jean-Philippe Bacher