Real-time Transport ProtocolThe Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks. RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features. RTP typically runs over User Datagram Protocol (UDP). RTP is used in conjunction with the RTP Control Protocol (RTCP). While RTP carries the media streams (e.g.
Network address translationNetwork address translation (NAT) is a method of mapping an IP address space into another by modifying network address information in the IP header of packets while they are in transit across a traffic routing device. The technique was originally used to bypass the need to assign a new address to every host when a network was moved, or when the upstream Internet service provider was replaced, but could not route the network's address space. It has become a popular and essential tool in conserving global address space in the face of IPv4 address exhaustion.
Routing (electronic design automation)In electronic design, wire routing, commonly called simply routing, is a step in the design of printed circuit boards (PCBs) and integrated circuits (ICs). It builds on a preceding step, called placement, which determines the location of each active element of an IC or component on a PCB. After placement, the routing step adds wires needed to properly connect the placed components while obeying all design rules for the IC. Together, the placement and routing steps of IC design are known as place and route.
Network switching subsystemNetwork switching subsystem (NSS) (or GSM core network) is the component of a GSM system that carries out call out and mobility management functions for mobile phones roaming on the network of base stations. It is owned and deployed by mobile phone operators and allows mobile devices to communicate with each other and telephones in the wider public switched telephone network (PSTN). The architecture contains specific features and functions which are needed because the phones are not fixed in one location.
GSMThe Global System for Mobile Communications (GSM) is a standard developed by the European Telecommunications Standards Institute (ETSI) to describe the protocols for second-generation (2G) digital cellular networks used by mobile devices such as mobile phones and tablets. GSM is also a trade mark owned by the GSM Association. GSM may also refer to the Full Rate voice codec. It was first implemented in Finland in December 1991. By the mid-2010s, it became a global standard for mobile communications achieving over 90% market share, and operating in over 193 countries and territories.
Data streamIn connection-oriented communication, a data stream is the transmission of a sequence of digitally encoded signals to convey information. Typically, the transmitted symbols are grouped into a series of packets. Data streaming has become ubiquitous. Anything transmitted over the Internet is transmitted as a data stream. Using a mobile phone to have a conversation transmits the sound as a data stream. In a formal way, a data stream is any ordered pair where: is a sequence of tuples and is a sequence of positive real time intervals.
Black hole (networking)In networking, a black hole, also known as a block hole, refers to a place in the network where incoming or outgoing traffic is silently discarded (or "dropped"), without informing the source that the data did not reach its intended recipient. When examining the topology of the network, the black holes themselves are invisible, and can only be detected by monitoring the lost traffic; hence the name as astronomical black holes cannot be directly observed.