Object co-segmentationIn computer vision, object co-segmentation is a special case of , which is defined as jointly segmenting semantically similar objects in multiple images or video frames. It is often challenging to extract segmentation masks of a target/object from a noisy collection of images or video frames, which involves object discovery coupled with . A noisy collection implies that the object/target is present sporadically in a set of images or the object/target disappears intermittently throughout the video of interest.
Systolic geometryIn mathematics, systolic geometry is the study of systolic invariants of manifolds and polyhedra, as initially conceived by Charles Loewner and developed by Mikhail Gromov, Michael Freedman, Peter Sarnak, Mikhail Katz, Larry Guth, and others, in its arithmetical, ergodic, and topological manifestations. See also a slower-paced Introduction to systolic geometry. The systole of a compact metric space X is a metric invariant of X, defined to be the least length of a noncontractible loop in X (i.e.
Reflection (computer graphics)Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the photorealistic effects of a 3D rendering. For rendering environment reflections there exist many techniques that differ in precision, computational and implementation complexity.