Algorithmic paradigmAn algorithmic paradigm or algorithm design paradigm is a generic model or framework which underlies the design of a class of algorithms. An algorithmic paradigm is an abstraction higher than the notion of an algorithm, just as an algorithm is an abstraction higher than a computer program. Backtracking Branch and bound Brute-force search Divide and conquer Dynamic programming Greedy algorithm Recursion Prune and search Kernelization Iterative compression Sweep line algorithms Rotating calipers Randomized i
Fruit tree pruningFruit tree pruning is the cutting and removing of selected parts of a fruit tree. It spans a number of horticultural techniques. Pruning often means cutting branches back, sometimes removing smaller limbs entirely. It may also mean removal of young shoots, buds, and leaves. Established orchard practice of both organic and nonorganic types typically includes pruning. Pruning can control growth, remove dead or diseased wood, and stimulate the formation of flowers and fruit buds.
Sorting algorithmIn computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.
Decision treeA decision tree is a decision support hierarchical model that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are commonly used in operations research, specifically in decision analysis, to help identify a strategy most likely to reach a goal, but are also a popular tool in machine learning.
Set cover problemThe set cover problem is a classical question in combinatorics, computer science, operations research, and complexity theory. It is one of Karp's 21 NP-complete problems shown to be NP-complete in 1972. Given a set of elements {1, 2, ..., n} (called the universe) and a collection S of m sets whose union equals the universe, the set cover problem is to identify the smallest sub-collection of S whose union equals the universe. For example, consider the universe U = {1, 2, 3, 4, 5} and the collection of sets S = { {1, 2, 3}, {2, 4}, {3, 4}, {4, 5} }.
Computer chessComputer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available.
Decision theoryDecision theory (or the theory of choice; not to be confused with choice theory) is a branch of applied probability theory and analytic philosophy concerned with the theory of making decisions based on assigning probabilities to various factors and assigning numerical consequences to the outcome. There are three branches of decision theory: Normative decision theory: Concerned with the identification of optimal decisions, where optimality is often determined by considering an ideal decision-maker who is able to calculate with perfect accuracy and is in some sense fully rational.
PruningPruning is a horticultural, arboricultural, and silvicultural practice involving the selective removal of certain parts of a plant, such as branches, buds, or roots. The practice entails the targeted removal of diseased, damaged, dead, non-productive, structurally unsound, or otherwise unwanted plant material from crop and landscape plants. Some try to remember the categories as "the 4 D's": the last general category being "deranged".
Nonlinear programmingIn mathematics, nonlinear programming (NLP) is the process of solving an optimization problem where some of the constraints or the objective function are nonlinear. An optimization problem is one of calculation of the extrema (maxima, minima or stationary points) of an objective function over a set of unknown real variables and conditional to the satisfaction of a system of equalities and inequalities, collectively termed constraints. It is the sub-field of mathematical optimization that deals with problems that are not linear.
Real-root isolationIn mathematics, and, more specifically in numerical analysis and computer algebra, real-root isolation of a polynomial consist of producing disjoint intervals of the real line, which contain each one (and only one) real root of the polynomial, and, together, contain all the real roots of the polynomial. Real-root isolation is useful because usual root-finding algorithms for computing the real roots of a polynomial may produce some real roots, but, cannot generally certify having found all real roots.