Heterogeneous computingHeterogeneous computing refers to systems that use more than one kind of processor or core. These systems gain performance or energy efficiency not just by adding the same type of processors, but by adding dissimilar coprocessors, usually incorporating specialized processing capabilities to handle particular tasks. Usually heterogeneity in the context of computing referred to different instruction-set architectures (ISA), where the main processor has one and other processors have another - usually a very different - architecture (maybe more than one), not just a different microarchitecture (floating point number processing is a special case of this - not usually referred to as heterogeneous).
Electronic design automationElectronic design automation (EDA), also referred to as electronic computer-aided design (ECAD), is a category of software tools for designing electronic systems such as integrated circuits and printed circuit boards. The tools work together in a design flow that chip designers use to design and analyze entire semiconductor chips. Since a modern semiconductor chip can have billions of components, EDA tools are essential for their design; this article in particular describes EDA specifically with respect to integrated circuits (ICs).
Systems architectThe systems architect is an information and communications technology professional. Systems architects define the architecture of a computerized system (i.e., a system composed of software and hardware) in order to fulfill certain requirements. Such definitions include: a breakdown of the system into components, the component interactions and interfaces (including with the environment, especially the user), and the technologies and resources to be used in its design and implementation.
Programmable matterProgrammable matter is matter which has the ability to change its physical properties (shape, density, moduli, conductivity, optical properties, etc.) in a programmable fashion, based upon user input or autonomous sensing. Programmable matter is thus linked to the concept of a material which inherently has the ability to perform information processing. Programmable matter is a term originally coined in 1991 by Toffoli and Margolus to refer to an ensemble of fine-grained computing elements arranged in space.
Type-2 fuzzy sets and systemsType-2 fuzzy sets and systems generalize standard Type-1 fuzzy sets and systems so that more uncertainty can be handled. From the beginning of fuzzy sets, criticism was made about the fact that the membership function of a type-1 fuzzy set has no uncertainty associated with it, something that seems to contradict the word fuzzy, since that word has the connotation of much uncertainty. So, what does one do when there is uncertainty about the value of the membership function? The answer to this question was provided in 1975 by the inventor of fuzzy sets, Lotfi A.
General-purpose input/outputA general-purpose input/output (GPIO) is an uncommitted digital signal pin on an integrated circuit or electronic circuit (e.g. MCUs/MPUs) board which may be used as an input or output, or both, and is controllable by software. GPIOs have no predefined purpose and are unused by default. If used, the purpose and behavior of a GPIO is defined and implemented by the designer of higher assembly-level circuitry: the circuit board designer in the case of integrated circuit GPIOs, or system integrator in the case of board-level GPIOs.
Utility fogUtility fog (also referred to as foglets) is a hypothetical collection of tiny nanobots that can replicate a physical structure. As such, it is a form of self-reconfiguring modular robotics. The term was coined by John Storrs Hall in 1989. Hall thought of it as a nanotechnological replacement for car seatbelts. The robots would be microscopic, with extending arms reaching in several different directions, and could perform three-dimensional lattice reconfiguration.
Cross-platform playIn video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer.
Gothic Revival architectureGothic Revival (also referred to as Victorian Gothic or neo-Gothic) is an architectural movement that began in the late 1840s in England. The movement gained momentum and expanded in the first half of the 19th century, as increasingly serious and learned admirers of the neo-Gothic styles sought to revive medieval Gothic architecture, intending to complement or even supersede the neoclassical styles prevalent at the time. Gothic Revival draws upon features of medieval examples, including decorative patterns, finials, lancet windows, and hood moulds.