Reflection mappingIn computer graphics, environment mapping, or reflection mapping, is an efficient technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the of the distant environment surrounding the rendered object. Several ways of storing the surrounding environment have been employed. The first technique was sphere mapping, in which a single texture contains the image of the surroundings as reflected on a spherical mirror.
Sequence alignmentIn bioinformatics, a sequence alignment is a way of arranging the sequences of DNA, RNA, or protein to identify regions of similarity that may be a consequence of functional, structural, or evolutionary relationships between the sequences. Aligned sequences of nucleotide or amino acid residues are typically represented as rows within a matrix. Gaps are inserted between the residues so that identical or similar characters are aligned in successive columns.
Venn diagramA Venn diagram is a widely used diagram style that shows the logical relation between sets, popularized by John Venn (1834–1923) in the 1880s. The diagrams are used to teach elementary set theory, and to illustrate simple set relationships in probability, logic, statistics, linguistics and computer science. A Venn diagram uses simple closed curves drawn on a plane to represent sets. Very often, these curves are circles or ellipses.
Euler diagramAn Euler diagram (ˈɔɪlər, ) is a diagrammatic means of representing sets and their relationships. They are particularly useful for explaining complex hierarchies and overlapping definitions. They are similar to another set diagramming technique, Venn diagrams. Unlike Venn diagrams, which show all possible relations between different sets, the Euler diagram shows only relevant relationships. The first use of "Eulerian circles" is commonly attributed to Swiss mathematician Leonhard Euler (1707–1783).
Live actionLive action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated feature film. Live-action is used to define film, video games or similar visual media. Photorealistic animation, particularly modern computer animation, is sometimes erroneously described as "live-action" as in the case of some media reports about Disney's The Lion King (2019 film) remake of the traditionally animated The Lion King from 1994.
Leibniz's notationIn calculus, Leibniz's notation, named in honor of the 17th-century German philosopher and mathematician Gottfried Wilhelm Leibniz, uses the symbols dx and dy to represent infinitely small (or infinitesimal) increments of x and y, respectively, just as Δx and Δy represent finite increments of x and y, respectively. Consider y as a function of a variable x, or y = f(x).
Notation for differentiationIn differential calculus, there is no single uniform notation for differentiation. Instead, various notations for the derivative of a function or variable have been proposed by various mathematicians. The usefulness of each notation varies with the context, and it is sometimes advantageous to use more than one notation in a given context. The most common notations for differentiation (and its opposite operation, the antidifferentiation or indefinite integration) are listed below.
Pullback (category theory)In , a branch of mathematics, a pullback (also called a fiber product, fibre product, fibered product or Cartesian square) is the of a consisting of two morphisms f : X → Z and g : Y → Z with a common codomain. The pullback is written P = X ×f, Z, g Y. Usually the morphisms f and g are omitted from the notation, and then the pullback is written P = X ×Z Y. The pullback comes equipped with two natural morphisms P → X and P → Y. The pullback of two morphisms f and g need not exist, but if it does, it is essentially uniquely defined by the two morphisms.
Commutative diagramIn mathematics, and especially in , a commutative diagram is a such that all directed paths in the diagram with the same start and endpoints lead to the same result. It is said that commutative diagrams play the role in category theory that equations play in algebra. A commutative diagram often consists of three parts: (also known as vertices) morphisms (also known as arrows or edges) paths or composites In algebra texts, the type of morphism can be denoted with different arrow usages: A monomorphism may be labeled with a or a .