Pseudo-polynomial timeIn computational complexity theory, a numeric algorithm runs in pseudo-polynomial time if its running time is a polynomial in the numeric value of the input (the largest integer present in the input)—but not necessarily in the length of the input (the number of bits required to represent it), which is the case for polynomial time algorithms. In general, the numeric value of the input is exponential in the input length, which is why a pseudo-polynomial time algorithm does not necessarily run in polynomial time with respect to the input length.
DimensionIn physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it - for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it - for example, both a latitude and longitude are required to locate a point on the surface of a sphere.
Uniform 8-polytopeIn eight-dimensional geometry, an eight-dimensional polytope or 8-polytope is a polytope contained by 7-polytope facets. Each 6-polytope ridge being shared by exactly two 7-polytope facets. A uniform 8-polytope is one which is vertex-transitive, and constructed from uniform 7-polytope facets. Regular 8-polytopes can be represented by the Schläfli symbol {p,q,r,s,t,u,v}, with v {p,q,r,s,t,u} 7-polytope facets around each peak.
Polynomial-time reductionIn computational complexity theory, a polynomial-time reduction is a method for solving one problem using another. One shows that if a hypothetical subroutine solving the second problem exists, then the first problem can be solved by transforming or reducing it to inputs for the second problem and calling the subroutine one or more times. If both the time required to transform the first problem to the second, and the number of times the subroutine is called is polynomial, then the first problem is polynomial-time reducible to the second.
Polynomial hierarchyIn computational complexity theory, the polynomial hierarchy (sometimes called the polynomial-time hierarchy) is a hierarchy of complexity classes that generalize the classes NP and co-NP. Each class in the hierarchy is contained within PSPACE. The hierarchy can be defined using oracle machines or alternating Turing machines. It is a resource-bounded counterpart to the arithmetical hierarchy and analytical hierarchy from mathematical logic. The union of the classes in the hierarchy is denoted PH.
Input/outputIn computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer.
Regular Polytopes (book)Regular Polytopes is a geometry book on regular polytopes written by Harold Scott MacDonald Coxeter. It was originally published by Methuen in 1947 and by Pitman Publishing in 1948, with a second edition published by Macmillan in 1963 and a third edition by Dover Publications in 1973. The Basic Library List Committee of the Mathematical Association of America has recommended that it be included in undergraduate mathematics libraries. The main topics of the book are the Platonic solids (regular convex polyhedra), related polyhedra, and their higher-dimensional generalizations.
Polynomial-time approximation schemeIn computer science (particularly algorithmics), a polynomial-time approximation scheme (PTAS) is a type of approximation algorithm for optimization problems (most often, NP-hard optimization problems). A PTAS is an algorithm which takes an instance of an optimization problem and a parameter ε > 0 and produces a solution that is within a factor 1 + ε of being optimal (or 1 – ε for maximization problems). For example, for the Euclidean traveling salesman problem, a PTAS would produce a tour with length at most (1 + ε)L, with L being the length of the shortest tour.
Uniform 10-polytopeIn ten-dimensional geometry, a 10-polytope is a 10-dimensional polytope whose boundary consists of 9-polytope facets, exactly two such facets meeting at each 8-polytope ridge. A uniform 10-polytope is one which is vertex-transitive, and constructed from uniform facets. Regular 10-polytopes can be represented by the Schläfli symbol {p,q,r,s,t,u,v,w,x}, with x {p,q,r,s,t,u,v,w} 9-polytope facets around each peak.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.