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This article surveys the theory and techniques of computer graphics and animation. The main topics are modeling primitives, transformations and colors, visible surface algorithms, light and shadows, ray-tracing, texture, phenomena modeling, principles of computer animation, classification of computer animation methods, key-frame animation, and animation of synthetic actors.
Felix Schürmann, Marwan Muhammad Ahmed Abdellah, Cyrille Pierre Henri Favreau, Juan Bautista Hernando Vieites, Samuel Lieven D. Lapere
Alexandre Massoud Alahi, Radu Timofte
Pascal Fua, Nicolas Talabot, Subeesh Vasu, Artem Lukoianov