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Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
Convincingly animating virtual humans has become of great interest in many fields since recent years. In computer games for example, virtual humans often are the main characters. Failing to realistically animate them may wreck all previous efforts made to ...
Embodiments relate to a method for real-time facial animation, and a processing device for real-time facial animation. The method includes providing a dynamic expression model, receiving tracking data corresponding to a facial expression of a user, estimat ...
Generating a novel textual description of an image is an interesting problem that connects computer vision and natural language processing. In this paper, we present a simple model that is able to generate descriptive sentences given a sample image. This m ...
Generating a novel textual description of an image is an interesting problem that connects computer vision and natural language processing. In this paper, we present a simple model that is able to generate descriptive sentences given a sample image. This m ...
We propose a unified neural network architecture and learning algorithm that can be applied to various natural language processing tasks including part-of-speech tagging, chunking, named entity recognition, and semantic role labeling. This versatility is a ...
Generating a novel textual description of an image is an interesting problem that connects computer vision and natural language processing. In this paper, we present a simple model that is able to generate descriptive sentences given a sample image. This m ...
This report describes a model-driven approach to natural language understanding (NLU) in which the “meaning” of natural language queries is extracted based on a domain model composed of a set of concepts and relations specified in the system’s domain. The ...
Intelligent information processing seems to be one of the most challenging task among those involved in human-computer interaction. A central issue is how to model the various types of interaction among artificial and natural entities at different levels o ...
In virtual human modeling, the shoulder is usually composed of clavicular, scapular and arm segments related by rotational joints. Although the model is improved, the realistic animation of the shoulder is hardly achieved. This is due to the fact that it i ...