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By the end of 2013, the number of internet-connected mobile devices is expected to exceed that of humans. Omnipresent and context-aware, mobile devices enable people to communicate and exchange data anytime and almost anywhere. The myriad of ”digital footp ...
VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
Embodiments relate to a method for real-time facial animation, and a processing device for real-time facial animation. The method includes providing a dynamic expression model, receiving tracking data corresponding to a facial expression of a user, estimat ...
Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
This paper presents a system for facial animation retargeting that al- lows learning a high-quality mapping between motion capture data and arbitrary target characters. We address one of the main chal- lenges of existing example-based retargeting methods, ...
We present a novel physics-based approach to facial animation. Contrary to commonly used generative methods, our solution computes facial expressions by minimizing a set of non-linear potential energies that model the physical interaction of passive flesh, ...
Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as dynamics, collision resolution, or ...
The goal of jointly providing fairness and efficiency in wireless networks can be seen as the problem of maximizing a given utility function. The main difficulty when solving this problem is that the capacity region of wireless networks is typically unknow ...
We consider a multiuser OFDM system in which users want to transmit videos via a base station. The base station knows the channel state information (CSI) as well as the rate distortion (RD) information of the video streams and tries to allocate power and s ...
Institute of Electrical and Electronics Engineers2013
LoRaWAN is nowadays one of the most popular protocols for low-power Internet of Things communications. Although its physical layer, namely LoRa, has been thoroughly studied in the literature, aspects related to the synchronization of LoRa receivers have re ...