3D interactive free form deformations for facial expressions
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Facial expression recognition is a hard and ambiguous problem in computer vision. It is hard due to the wide variety of faces and the wide variety of ways of representing the same expression. And it is ambiguous because, even though common approaches treat ...
Most automatic facial expression analysis systems try to analyze emotion categories. However, psychologists argue that there is no straight forward way to classify emotions from facial expressions. Instead, they propose FACS (Facial Action Coding System), ...
We propose a model of a tennis game simulation with synthetic actors as players and a referee. The behaviour of these actors is based on their synthetic vision and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An inte ...
When people interact to communicate, a very important role is played by the face. In fact, thanks to it we can get information about our interlocutors: who they are, what they feel, what their intentions are, etc. Studies demonstrated that facial expressio ...
Facial expression recognition is a hard and ambiguous problem in computer vision. It is hard due to the wide variety of faces and the wide variety of ways of representing the same expression. And it is ambiguous because, even though common approaches treat ...
We propose a method to simulate human bodies based on anatomy concepts. We believe that the closer our model is to reality, the better our results will be. Using this approach, we are developing our human representation. Our model is divided into three lay ...
Most automatic facial expression analysis systems try to analyze emotion categories. However, psychologists argue that there is no straight forward way to classify emotions from facial expressions. Instead, they propose FACS (Facial Action Coding System), ...
We propose a method to simulate muscle deformation in real-time, still aiming at satisfying visual results; that is, we are not attempting perfect simulation but building a useful tool for interactive applications. Muscles are represented at 2 levels: the ...
This paper describes interactive facilities for simulating abstract muscle actions using rational free form deformations (RFFD). The particular muscle action is simulated as the displacement of the control points of the control-unit for an RFFD defined on ...
The paper describes a dynamic model to simulate expressive wrinkles in 3D facial animation and skin ageing. A skin surface is defined that can slide over an underlying layer, which constrains the surface by a spring force that simulates the connective fat ...