We present an overview of some principles of synthetic vision and audition for digital autonomous actors in virtual worlds. After a short review of the state of the art we focus on some aspects of synthetic vision and virtual world constraints. Then we present a simple real time structured sound renderer. This sound renderer is used as audition channel for synthetic and real actors and synchronized sound track generator for video film productions
Olga Fink, Chao Hu, Sayan Ghosh
Hervé Bourlard, Philip Neil Garner, Afsaneh Asaei, Mohammadjavad Taghizadeh, Saeid Haghighatshoar