Source-to-source compilerA source-to-source translator, source-to-source compiler (S2S compiler), transcompiler, or transpiler is a type of translator that takes the source code of a program written in a programming language as its input and produces an equivalent source code in the same or a different programming language. A source-to-source translator converts between programming languages that operate at approximately the same level of abstraction, while a traditional compiler translates from a higher level programming language to a lower level programming language.
Video game programmerA game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist.
Comparison of application virtualization softwareApplication virtualization software refers to both application virtual machines and software responsible for implementing them. Application virtual machines are typically used to allow application bytecode to run portably on many different computer architectures and operating systems. The application is usually run on the computer using an interpreter or just-in-time compilation (JIT). There are often several implementations of a given virtual machine, each covering a different set of functions.
ScrewA screw and a bolt (see Differentiation between bolt and screw below) are similar types of fastener typically made of metal and characterized by a helical ridge, called a male thread (external thread). Screws and bolts are used to fasten materials by the engagement of the screw thread with a similar female thread (internal thread) in a matching part. Screws are often self-threading (also known as self-tapping) where the thread cuts into the material when the screw is turned, creating an internal thread that helps pull fastened materials together and prevents pull-out.
Source lines of codeSource lines of code (SLOC), also known as lines of code (LOC), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code. SLOC is typically used to predict the amount of effort that will be required to develop a program, as well as to estimate programming productivity or maintainability once the software is produced. Many useful comparisons involve only the order of magnitude of lines of code in a project.
Mashup (web application hybrid)A mashup (computer industry jargon), in web development, is a web page or web application that uses content from more than one source to create a single new service displayed in a single graphical interface. For example, a user could combine the addresses and photographs of their library branches with a Google map to create a map mashup. The term implies easy, fast integration, frequently using open application programming interfaces (open API) and data sources to produce enriched results that were not necessarily the original reason for producing the raw source data.
Plug-in (computing)In computing, a plug-in (or plugin, add-in, addin, add-on, or addon) is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization. A theme or skin is a preset package containing additional or changed graphical appearance details, achieved by the use of a graphical user interface (GUI) that can be applied to specific software and websites to suit the purpose, topic, or tastes of different users to customize the look and feel of a piece of computer software or an operating system front-end GUI (and window managers).
FastenerA fastener (US English) or fastening (UK English) is a hardware device that mechanically joins or affixes two or more objects together. In general, fasteners are used to create non-permanent joints; that is, joints that can be removed or dismantled without damaging the joining components. Steel fasteners are usually made of stainless steel, carbon steel, or alloy steel. Other methods of joining materials, some of which may create permanent joints, include: crimping, welding, soldering, brazing, taping, gluing, cement, or the use of other adhesives.