CoinductionIn computer science, coinduction is a technique for defining and proving properties of systems of concurrent interacting objects. Coinduction is the mathematical to structural induction. Coinductively defined types are known as codata and are typically infinite data structures, such as streams. As a definition or specification, coinduction describes how an object may be "observed", "broken down" or "destructed" into simpler objects. As a proof technique, it may be used to show that an equation is satisfied by all possible implementations of such a specification.
Object lifetimeIn object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.