Genetic algorithmIn computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems by relying on biologically inspired operators such as mutation, crossover and selection. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, causal inference, etc.
Pseudometric spaceIn mathematics, a pseudometric space is a generalization of a metric space in which the distance between two distinct points can be zero. Pseudometric spaces were introduced by Đuro Kurepa in 1934. In the same way as every normed space is a metric space, every seminormed space is a pseudometric space. Because of this analogy the term semimetric space (which has a different meaning in topology) is sometimes used as a synonym, especially in functional analysis. When a topology is generated using a family of pseudometrics, the space is called a gauge space.
Intrinsic metricIn the mathematical study of metric spaces, one can consider the arclength of paths in the space. If two points are at a given distance from each other, it is natural to expect that one should be able to get from the first point to the second along a path whose arclength is equal to (or very close to) that distance. The distance between two points of a metric space relative to the intrinsic metric is defined as the infimum of the lengths of all paths from the first point to the second.
Uniform isomorphismIn the mathematical field of topology a uniform isomorphism or is a special isomorphism between uniform spaces that respects uniform properties. Uniform spaces with uniform maps form a . An isomorphism between uniform spaces is called a uniform isomorphism. A function between two uniform spaces and is called a uniform isomorphism if it satisfies the following properties is a bijection is uniformly continuous the inverse function is uniformly continuous In other words, a uniform isomorphism is a uniformly continuous bijection between uniform spaces whose inverse is also uniformly continuous.
Depth-first searchDepth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking. Extra memory, usually a stack, is needed to keep track of the nodes discovered so far along a specified branch which helps in backtracking of the graph. A version of depth-first search was investigated in the 19th century by French mathematician Charles Pierre Trémaux as a strategy for solving mazes.
Category of metric spacesIn , Met is a that has metric spaces as its and metric maps (continuous functions between metric spaces that do not increase any pairwise distance) as its morphisms. This is a category because the composition of two metric maps is again a metric map. It was first considered by . The monomorphisms in Met are the injective metric maps. The epimorphisms are the metric maps for which the domain of the map has a dense in the range. The isomorphisms are the isometries, i.e. metric maps which are injective, surjective, and distance-preserving.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Knapsack problemThe knapsack problem is the following problem in combinatorial optimization: Given a set of items, each with a weight and a value, determine which items to include in the collection so that the total weight is less than or equal to a given limit and the total value is as large as possible. It derives its name from the problem faced by someone who is constrained by a fixed-size knapsack and must fill it with the most valuable items.
Prim's algorithmIn computer science, Prim's algorithm (also known as Jarník's algorithm) is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.