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In a geotechnical excavation, back analyses are routinely performed using the measured field responses to derive the material parameter values for the different soil layers present at the site. For the purpose of back analyses, the engineers will usually m ...
This article addresses the potential for computational practises within archival and museological domains by charting a positional shift occurring in digital archives; from working with an object orientation and containment – to computing with a dimension ...
Formalised knowledge systems, including universities and research institutes, are important for contemporary societies. They are, however, also arguably failing humanity when their impact is measured against the level of progress being made in stimulating ...
In the age of digital and big data, the interaction with machines is central and emphasizes the sophistication of user interfaces and browsing tools. However, in the domain of digital artwork collections, most platforms propose access to images through key ...
The digitization of intangible cultural heritage (ICH) has grown rapidly since 2003 since UNESCO affirmed the significance of preserving "the practices, representations, expressions, knowledge, skills". Unlike tangible heritage, which is conventionally pro ...
Omnidirectional imaging has reached a level of widespread availability driven by recent advances in integrated circuit technology, image sensors, and computer graphics which allow now capturing, rendering and displaying of such type of immersive content in ...
This article is focused on the interplay of different forms of intangibility (living heritage and reenactment heritage) and the way technologically enabled practices might reshape the role and transformation of intangible cultural heritage (ICH) in museums ...
By focusing on technologies of virtual reality in conjunction with theories of “place” and “presence,” this chapter outlines the importance of new approaches to the museological experience and exploration of ancient cities and cultural heritage sites. Expl ...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has seen a tremendous development in the last years. Numerous applications came into being, ranging from flight simulators through a virtual ascent of Mount Ever ...
Purpose The purpose of this paper is to examine how the emergent 3D interactive media technologies are used as a viable tool for enhancing visitors' overall experiences at an exhibition entitled, 300 Years of Hakka Kungfu - Digital Vision of Its Legacy and ...