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Debugging is a hard and time-consuming programming task that appears in the most stages of software development and maintenance. Therefore, any improvement in the debugging practice can significantly reduce the time and costs of software production. In thi ...
One of the classic results in scheduling theory is the 2-approximation algorithm by Lenstra, Shmoys, and Tardos for the problem of scheduling jobs to minimize makespan on unrelated machines; i.e., job j requires time p(ij) if processed on machine i. More t ...
The number of students enrolled in universities at standard and online programming courses is huge. This calls for automated evaluation of students assignments and for automated support for learning. We aim at developing methods and tools for objective and ...
Programs expressed in a high-level programming language need to be translated to a low-level machine dialect for execution. This translation is usually accomplished by a compiler, which is able to translate any legal program to equivalent low-level code. B ...
High level data structures are a cornerstone of modern programming and at the same time stand in the way of compiler optimizations. In order to reason about user or library defined data structures compilers need to be extensible. Common mechanisms to exten ...
Synchronous distributed algorithms are easier to design and prove correct than algorithms that tolerate asynchrony. Yet, in the real world, networks experience asynchrony and other timing anomalies. In this paper, we address the question of how to efficien ...
We propose to describe computations using QFPAbit, a language of quantifier-free linear arithmetic on unbounded integers with bitvector operations. Given a QFPAbit formula with input and output variables, we describe an algo- rithm that generates an effici ...
Metaprogramming is a powerful technique of software development, which allows to automate program generation. Applications of metaprogramming range from improving expressiveness of a programming language via deep embedding of domain-specific languages to b ...
Linearizability is a key design methodology for reasoning about implementations of concurrent abstract data types in both shared memory and message passing systems. It provides the illusion that operations execute sequentially and fault-free, despite the a ...
In the presence of parametric polymorphism, erasure-based languages such as Java and Scala handle primitives (boolean values, integers and floating point numbers) in a suboptimal way: in order to provide a uniform representation on the low level, all primi ...