Extended Kalman filterIn estimation theory, the extended Kalman filter (EKF) is the nonlinear version of the Kalman filter which linearizes about an estimate of the current mean and covariance. In the case of well defined transition models, the EKF has been considered the de facto standard in the theory of nonlinear state estimation, navigation systems and GPS. The papers establishing the mathematical foundations of Kalman type filters were published between 1959 and 1961.
Nonlinear filterIn signal processing, a nonlinear (or non-linear) filter is a filter whose output is not a linear function of its input. That is, if the filter outputs signals R and S for two input signals r and s separately, but does not always output αR + βS when the input is a linear combination αr + βs. Both continuous-domain and discrete-domain filters may be nonlinear. A simple example of the former would be an electrical device whose output voltage R(t) at any moment is the square of the input voltage r(t); or which is the input clipped to a fixed range [a,b], namely R(t) = max(a, min(b, r(t))).
Annotation automatique d'imagesL'annotation automatique d'images est le procédé par lequel un système informatique assigne automatiquement une légende ou des mots clés à une image numérique. Cette application des techniques issues de la vision par ordinateur est utilisée dans les systèmes de pour organiser et retrouver des images d'intérêts dans une base de données. Cette méthode peut être considérée comme un type de classification d'images multi-classe avec un très grand nombre de classes - de la taille du vocabulaire utilisé.
Caméra temps de volUne caméra fonctionnant sur le principe du temps de vol (anglais : Time of Flight, TOF) permet de mesurer en temps réel une scène en 3 dimensions (3D). Pour ce faire, les caméras TOF illuminent la scène et les objets mesurés par un éclair de lumière, et calculent le temps que cet éclair prend pour effectuer le trajet entre l’objet et la caméra. Le temps de vol de cet éclair est directement proportionnel à la distance entre la caméra et l’objet mesuré.
TrackingVideo tracking is the process of locating a moving object (or multiple objects) over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression, augmented reality, traffic control, medical imaging and video editing. Video tracking can be a time-consuming process due to the amount of data that is contained in video. Adding further to the complexity is the possible need to use object recognition techniques for tracking, a challenging problem in its own right.
Interaction multimodaleMultimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output.
High dynamic range renderingvignette|Avant après un rendu HDR en Le high dynamic range rendering ou HDR rendering (HDRR), est un effet de luminosité avancé qui simule le fonctionnement de la rétine utilisé dans la 3D temps réel, notamment dans les jeux vidéo. Il utilise un principe de superposition de couches lumineuses complexe qui a pour but de recréer un éblouissement le plus réaliste possible. Ceci a été rendu possible en temps réel dans les jeux 3D grâce à la souplesse de programmation du rendu apporté par les shaders (notamment, grâce aux moteurs graphiques d'anciennes génération, comme Source qui est parmi les premiers à avoir intégré cet effet).
Learning to rankLearning to rank or machine-learned ranking (MLR) is the application of machine learning, typically supervised, semi-supervised or reinforcement learning, in the construction of ranking models for information retrieval systems. Training data consists of lists of items with some partial order specified between items in each list. This order is typically induced by giving a numerical or ordinal score or a binary judgment (e.g. "relevant" or "not relevant") for each item.
Video qualityVideo quality is a characteristic of a video passed through a video transmission or processing system that describes perceived video degradation (typically, compared to the original video). Video processing systems may introduce some amount of distortion or artifacts in the video signal that negatively impacts the user's perception of a system. For many stakeholders in video production and distribution, assurance of video quality is an important task. Video quality evaluation is performed to describe the quality of a set of video sequences under study.
Finger trackingIn the field of gesture recognition and , finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D. In addition to that, the finger tracking technique is used as a tool of the computer, acting as an external device in our computer, similar to a keyboard and a mouse. The finger tracking system is focused on user-data interaction, where the user interacts with virtual data, by handling through the fingers the volumetric of a 3D object that we want to represent.