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Despite the importance of learning analytics in digital education, there is limited support for researchers in education to generate, access, and share experimental data while complying with ethical and privacy legislation. We propose a set of related tool ...
Visual impairment can affect a student's ability to learn since their concept development when interacting with educational material is being limited. Learning activities based on images and visually rich content are mainstream learning methods, where faci ...
We present results of a survey conducted with researchers and practitioners involved in a Swiss National Research Programme on steering energy consumption. We analyse what motivates practitioners and researchers to engage in a collaborative research projec ...
This chapter describes the creation and deployment of the Immersive Learning Level Editor (iLLE), a new cross-platform IVE engineered at the University of New South Wales (UNSW) Sydney. It illustrates the design considerations, discipline-specific workflow ...
All life is problem solving. We are most often faced with situations, in which the information that is needed to solve a problem is not immediately obvious and in which things can change quite rapidly. For instance, imagine the software on your smartphone ...
Over the past three years, the Go-Lab Goes Africa (GO-GA) initiative has focused on promoting and implementing digital education in Africa. GO-GA is a Horizon 2020 innovation action supported by the European Commission. One of the outcomes of this initiati ...
By offering courses and resources, learning platforms on the Web have been attracting lots of participants, and the interactions with these systems have generated a vast amount of learning-related data. Their collection, processing and analysis have promot ...
The presented research project was carried out through a series of international summer workshops with the vocation of being, at the same time, atelier, construction site, training instrument, and inhabited space. It thus at once presents: an alternative e ...
Robots are becoming more and more present around us, both in industries and in our homes. One key capability of robots is their adaptability to various situations that might appear in the real world. Robot skill learning is therefore a crucial aspect of ro ...
Nudges have been known to trigger behavior change for individuals in different contexts. In this study, we focus on designing nudges in the context of self-directed learning (SDL) of university students and aim to identify challenges and difficulties they ...