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Delivering multiview video content over present packet networks poses multiple challenges. First, the best effort nature of the Internet exposes media packets to variable bandwidth, loss, and delay as they traverse the network. Second, the prediction depen ...
Due to the recent advances in ultra high definition (UHD) displays, UHD TV may replace HD TV in a near future. However, little is known about the effect of UHD content on human visual perception, specifically, on human visual attention, viewing strategies, ...
We propose a new measurement technique to investigate the highly focused light used in optical data storage systems named immersion high resolution interference microscopy (HRIM). This system allows three-dimensional (3D) measurements of the amplitude and ...
Ultra High Definition (UHD) is one of the emerging immersive video technologies already available to public, as even some of the smartphones are capable of capturing UHD video. The increasingly widespread availability of UHD capable recording devices has i ...
This report presents a semi-supervised method to jointly extract audio-visual sources from a scene. It consist of applying a supervised method to segment the video signal followed by an automatic process to properly separate the audio track. This approach ...
We introduce a new class of image features, the Ray feature set, that consider image characteristics at distant contour points, capturing information which is difficult to represent with standard feature sets. This property allows Ray features to efficient ...
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This paper introduces high-quality audio coding using psychoacoustic models. This technology is now abundant, with gadgets named after a standard (mp3 players) and the ability to play high-quality audio from literally billions of devices. The usual paradig ...
The Multiview Video Coding (MVC) standard efficiently compresses multiview video by considering spatial, temporal and interview correlations. This letter studies the impact of the MVC interview prediction structure on both the transmission and the overall ...
Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of an intermediate virtual view via depth-image-based rendering (DIBR). However, the bitrate overhead required for reconstruction ofmultiple texture and depth ...
The performance of objective quality metrics for high-definition (HD) video sequences is well studied, but little is known about their performance for ultra-high definition (UHD) video sequences. This paper analyzes the performance of several common object ...