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A large part of software written today is reactive. In contrast to batch mode systems, a reactive program continuously adapts itself to new input which often requires a substantial amount of engineering. Traditionally, reactive programs are implemented in ...
Many programs have an inherently reactive nature imposed by the functional dependencies between their data and external events. Classically, these dependencies are dealt with using callbacks. Reactive programming with first-class reactive values is a parad ...
Recent developments in quantum hardware indicate that systems featuring more than 50 physical qubits are within reach. At this scale, classical simulation will no longer be feasible and there is a possibility that such quantum devices may outperform even c ...
This paper describes a methodology for the optimization of portable parallel signal processing applications specified by dataflow programs. The use of dataflow as a programming model for signal processing applications targeting parallel platforms provides ...
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This paper presents a computing model for resource-limited mobile devices. The originality of the model lies in the integration of a strongly-typed event-based communication paradigm with abstractions for frugal control, assuming a small footprint runtime. ...
Current video coding standards, and their reference implementations, are architected as large monolithic and sequential algorithms, in spite of the considerable overlap of functionality between standards, and the fact that they are frequently implemented o ...
Over the last few years, social network systems have greatly increased users’ involvement in online content creation and annotation. Since such systems usually need to deal with a large amount of multimedia data, it becomes desirable to realize an interact ...
2010
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This paper presents a computing model for resource-limited mobile devices that might be ubiquitously deployed in private and business environments. The model integrates a strongly-typed event-based communication paradigm with abstractions for frugal contro ...
2007
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This paper presents a computing model for resource-limited mobile devices. The originality of the model lies in the integration of a stronglytyped event-based communication paradigm with abstractions for frugal control, assuming a small footprint runtime. ...
2006
We present efficient data structures and caching schemes to accelerate ray-surface intersections for deforming point-sampled surfaces. By exploiting spatial and temporal coherence of the deformation during the animation, we are able to improve rendering pe ...