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Physically-based rendering algorithms generate photorealistic images of virtual scenes. By simulating light paths in a scene, complex physical effects such as shadows, reflections and volumetric scattering can be reproduced. Over the last decade, physicall ...
Attribute guided face image synthesis aims to manipulate attributes on a face image. Most existing methods for image-to-image translation can either perform a fixed translation between any two image domains using a single attribute or require training data ...
Attribute guided face image synthesis aims to manipulate attributes on a face image. Most existing methods for image-to-image translation can either perform a fixed translation between any two image domains using a single attribute or require training data ...
Cross-domain synthesizing realistic faces to learn deep models has attracted increasing attention for facial expression analysis as it helps to improve the performance of expression recognition accuracy despite having small number of real training images. ...
Forecasting is a capability inherent in humans when navigating. Humans routinely plan their paths, considering the potential future movements of those around them. Similarly, to achieve comparable sophistication and safety, autonomous systems must embrace ...
Unmanned Aerial Vehicles are becoming increasingly popular for a broad variety of tasks ranging from aerial imagery to objects delivery. With the expansion of the areas, where drones can be efficiently used, the collision risk with other flying objects inc ...
This paper discusses the problem of simulating the artificial life of realistic synthetic actors. It first presents the development of the general concept of autonomous actors reacting to their environment and taking decisions based on perception systems, ...
A classification of models for animating synthetic actors is proposed. The classification depends on the motion control method used (geometric, physical, or behavioral) and the type of actor interaction (single actor, actor-actor, actor-environment, and an ...
This paper discusses the problem of controlling synthetic actors. It presents the development of a general concept of autonomous actors reacting to their environment and taking decisions based on perception systems, memory and reasoning. With such an appro ...
We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environment ...