Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm's Computer Graphics Research Group, which is now Pixar. It was first used in 1982 to render images for the Genesis effect sequence in the movie Star Trek II: The Wrath of Khan. Pixar's RenderMan was one implementation of the Reyes algorithm, until its removal in 2016. According to the original paper describing the algorithm, the Reyes image rendering system is "An architecture for fast high-quality rendering of complex images." Reyes was proposed as a collection of algorithms and data processing systems. However, the terms "algorithm" and "architecture" have come to be used synonymously in this context and are used interchangeably in this article.
Reyes is an acronym for Renders Everything You Ever Saw (the name is also a pun on Point Reyes, California, near where Lucasfilm was located) and is suggestive of processes connected with optical imaging systems. According to Robert L. Cook, Reyes is written with only the first letter capitalized, as it is in the 1987 Cook/Carpenter/Catmull SIGGRAPH paper.
The architecture was designed with a number of goals in mind:
Model complexity/diversity: In order to generate visually complex and rich images, users of a rendering system need to be free to model large numbers (100,000s) of complex geometric structures possibly generated using procedural models such as fractals and particle systems.
Shading complexity: Much of the visual complexity in a scene is generated by the way in which light rays interact with solid object surfaces. Generally, in computer graphics, this is modelled using textures. Textures can be colored arrays of pixels, describe surface displacements or transparency or surface reflectivity. Reyes allows users to incorporate procedural shaders whereby surface structure and optical interaction is achieved using computer programs implementing procedural algorithms rather than simple look-up tables.
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Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm's Computer Graphics Research Group, which is now Pixar. It was first used in 1982 to render images for the Genesis effect sequence in the movie Star Trek II: The Wrath of Khan. Pixar's RenderMan was one implementation of the Reyes algorithm, until its removal in 2016.
La synthèse d'images tridimensionnelles, souvent appelée infographie tridimensionnelle ou infographie 3D (3D pour trois dimensions : x, y, z, les trois axes qui constituent le repère orthonormé de la géométrie dans l'espace), est un ensemble de techniques notamment issues de la CAO qui permet la représentation d'objets en perspective sur un moniteur d'ordinateur. Elle est actuellement très utilisée en art numérique dans l'industrie du film, initiée par les studios Pixar, Disney, DreamWorks, Blue Sky, Illumination et ILM et, .
Explore le rendu physique, en se concentrant sur les simulations de transport de la lumière et les modèles d'apparence des matériaux, en discutant des défis et des algorithmes avancés pour des images générées par ordinateur réalistes.
Couvre les bases du ray tracing en infographie, expliquant la génération de rayons primaires, les calculs d'intersection et les modèles d'éclairage pour les surfaces diffuses et spéculaires.