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In the scope of the development of a complete top-down design flow targeting clock and data recovery circuits for high-speed data links, we present two methods to analyze the jitter tolerance of such links, based on statistical simulation of incoming data ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...
The present study reports on the direction of saccadic and smooth eye movements, which were induced electrically from the human dorsolateral frontal cortex including the human frontal eye field (FEF). The eye position prior to stimulation was varied in ord ...
Online stores offer an increasingly large set of products. Interactive decision aids are becoming indispensable tools assisting users as they search for an ideal product to purchase. For an e-commerce website, adopting the correct tools can affect its surv ...
To increase the reliability of existing human motion tracking algorithms, we propose a method for imposing limits on the underlying hierarchical joint structures in a way that is true to life. Unlike most existing approaches, we explicitly represent depend ...
There has been much effort invested in increasing the robustness of human body tracking by incorporating motion models. Most approaches are probabilistic in nature and seek to avoid becoming trapped into local minima by considering multiple hypotheses, whi ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...
This paper provides an overview of a multi-modal wearable computer system, SNAP&TELL. The system performs real-time gesture tracking, combined with audio-based control commands, in order to recognize objects in an environment, including outdoor landmarks. ...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessly. To develop a Mixed Reality system, two fundamental problems should be addressed: tracking and user interface. Tracking in Mixed Reality is defined as the ...
We present an augmented reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engineering of the environment, for example by adding markers. To achieve this res ...