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We introduce a classification-based approach to finding occluding texture boundaries. The classifier is composed of a set of weak lear ners which operate on image intensity discriminative features which are defined on small patches and fast to compute. A d ...
Institute of Electrical and Electronics Engineers2009
This thesis is about objects that can undo their state changes. Based on an earlier work on data structure persistence, we propose generating undo methods for classes from annotated classes automatically. As opposed to ephemeral data structures, persistent ...
Specific interactions of the I-/I3- redox mediators with the reduced and oxidized dye, Ru(4,4'-dicarboxy-2,2'-bipyridyl)2(NCS)2, referred to as N3 or Ru(dcbpy)2(NCS)2, were studied by d. functional theory (DFT) with the focus on the charge transfer process ...
Automatic analysis of social interactions attracts increasing attention in the multimedia community. This paper considers one of the most important aspects of the problem, namely the roles played by individuals interacting in different settings. In particu ...
Virtual Reality (VR) has nowadays become a very useful tool for therapists in the treatment of phobias. Indeed, it allows the simulation of scenarios which are difficult to reproduce in real life. It also allows for a situation to be repeated as much as on ...
The highlight line model is a powerful tool in assessing the quality of a surface. It increases the flexibility of an interactive design environment. In this paper, a method to generate a highlight line model on an arbitrary triangular mesh is presented. B ...
How do conceptions of space change with the infiltration of new elements of interactivity into our surroundings? What are the effects of digitalization on typological, tectonic and ornamental changes in contemporary architecture and cities? What are the ne ...
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa2008
In this paper, we introduce a European research project, interactive media with personal networked devices (INTERMEDIA) in which we seek to progress beyond home and device-centric convergence toward truly user-centric convergence of multimedia. Our vision ...
This paper describes the concept, design and development process of an interactive and immersive exhibition on state-of-the-art façade technologies for advanced daylighting control. Its aim is to propose an effective, informative and interactive experience ...
Simulating crowds in real time is a challenging problem that touches many different aspects of Computer Graphics: rendering, animation, path planning, behavior, etc. Our work has mainly focused on two particular aspects of real-time crowds: motion planning ...