Motivated by alternating game-play in two-player games, we study an altenating variant of the Online Linear Optimization (OLO). In alternating OLO, a learner at each round t ∈[n] selects a vector xt and then an adversary selects a cost-vector ct ∈[−1,1]n. ...
Emotion recognition is usually achieved by collecting features (physiological signals, events, facial expressions, etc.) to predict an emotional ground truth. This ground truth is arguably unreliable due to its subjective nature. In this paper, we introduc ...
Over the past few years scientific research has opened up to the idea of using digital games for human-based studies. Fields such as Neuroscience, Medical and Affective Computing are currently using games to study human-based phenomena. Even though a vast ...
We analyze resource allocation problems where N independent agents want to access C resources. Each resource can be only accessed by one agent at a time. In order to use the resources efficiently, the agents need to coordinate their access. We focus on dec ...
Smartphones are an ideal platform for local multiplayer games, thanks to their computational and networking ca- pabilities as well as their popularity and portability. How- ever, existing game engines do not exploit the locality of players to improve game ...
Soccer has always been one of the most popular videogame genres. When designing a soccer game, designers tend to focus on the game field and game play due to the limited computational resources, and thus the modelling of virtual spectators is paid less att ...
A system and method for local multiplayer gaming are disclosed. According to one embodiment, a system comprises a plurality of mobile client devices including a mobile client device designated as a server device. Each mobile client device comprises a displ ...