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This paper presents the design of a new Web server architecture called the asymmetric multi-process event-driven (AMPED)architecture, and evaluates the performance of an implementation of this architecture, the Flash Web server. The Flash Web server combin ...
This paper describes a video surveillance system which is composed of three key components, smart cameras, a server, and clients, connected through IP-networks in wired or wireless configurations. The system has been designed so as to protect the privacy o ...
This article presents methods and tools for building parallel applications based on commodity components: PCs, SCSI disks, Fast Ethernet, Windows NT. Chief among these tools is CAP, our computer-aided parallelization tool. CAP generates highly pipelined ap ...
The limitations of client/server systems become evident in an Internet-scale distributed environment. Peer-topeer (P2P) systems offer an interesting alternative to traditional client/server systems: Every node acts both as a client and a server and “ ...
Puppeteer is a system for adapting component-based applications in mobile environments. Puppeteer takes advantage of the exported interfaces of these applications and the structured nature of the documents they manipulate to perform adaptation without modi ...
Personalization in e-commerce has so far been server-centric, requiring users to create a separate individual profile on each server that they like to access. As product information is increasingly coming from multiple and heterogeneous sources, the number ...
Parallel servers for I/O and compute intensive continuous media applications are difficult to develop. A server application comprises many threads located in different address spaces as well as files striped over multiple disks located on different compute ...
We present a networked virtual environment (NVE) system and an attraction building system based on Windows NT that enables users to introduce their own scenario-based applications into a shared virtual environment. Our goal was to develop and integrate sev ...
Presents the VPARK (Virtual Park) system, which includes a networked virtual environment (NVE) system called W-VLNET and an “attraction building system” that is able to create and modify the attractions used in the NVE. Both systems have been developed in ...
Agreement problems constitute a fundamental class of problems in the context of distributed systems. All agreement problems follow a common pattern: all processes must agree on some common decision, the nature of which depends on the specific problem. This ...