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Technologies such as augmented Reality (AR), 3D Virtual Worlds (3DVWs) and mobile phones are extending education to other spaces beyond the classroom or the Virtual Learning Environments (VLEs). However, the richness of across-spaces learning situations th ...
With the aim of identifying different perspectives for the future of territory – starting from the dimension of production in the context of urban sprawl – this PhD research intends opening a critical reflections on the dynamics of territorial polarization ...
This presentation introduced a novel method for creating immersive scenes for Virtual Reality based on physically-based renderings and discussed the potential and limitation of this method. ...
Bartering is a timeless practice that is becoming increasingly popular on the Web. Recommending trades for an online bartering platform shares many similarities with traditional approaches to recommendation, in particular the need to model the preferences ...
Learning is a complex, mostly invisible process that happens across spaces, occurring in the physical world but also increasingly in virtual worlds or web-based spaces. In order to explore what happens in such blended learning experience, there is a need ...
Face recognition systems are designed to handle well-aligned images captured under controlled situations. However real-world images present varying orientations, expressions, and illumination conditions. Traditional face recognition algorithms perform poor ...
“For a European Industrial Renaissance” it’s the title of the European Commission Communication in January 2014 which promotes the reintroduction of production of goods and services in Europe and wants to implement a solid industry base through specific po ...
This chapter presents a project developed in a study about the narrative dimension of the immersion process in the virtual world of Second Life. This digital universe is not usual because users can build the digital environment themselves, that means that ...
Remote and virtual laboratories aim to overcome typical constraints of traditional laboratories and offer access to laboratory experiments without location and time restrictions. Additionally, the continuous growth of mobile devices’ ownership, as well as ...
We propose a novel method for single-channel microphone localization inside a known room. Unlike other approaches, we take advantage of the room reverberation, which enables us to use only a single fixed loudspeaker to localize the microphone. Our method u ...