Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the most efficient ways to convey emotions, therefore users should be provided the means to replicate it in the virtual world. Because articulated embodiments a ...
Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implementation of larger applications. In order to overcome some of these limitations, the paper describes a framework where the virtual object aids the user to acc ...
We present a networked virtual environment (NVE) system and an attraction building system based on Windows NT that enables users to introduce their own scenario-based applications into a shared virtual environment. Our goal was to develop and integrate sev ...
Summary form only given. Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games, parties. The concepts of distributed virtual environments are a key technology to implemen ...
Explains methods to provide autonomous virtual humans with the skills necessary to perform stand-alone roles in films, games and interactive television. We present current research developments in the virtual life of autonomous synthetic actors. After a br ...
We present an image-based rendering technique to represent virtual humans in real-time. Though we deal only with virtual humans, the concept can be applied to any articulated character. Our technique is termed animated impostors because it extends the noti ...
We present a system dedicated to the real-time production of multimedia products and TV shows involving multiple virtual actors and presenters. This system, named VHD (virtual human director), may also be used for character animation on high-level systems ...
Presents a new architecture for simulating virtual humans in complex urban environments. The approach is based on the integration of six modules. Four key modules are used in order to manage environmental data, simulate human crowds, control interactions b ...
Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
Most of today's virtual environments are populated with some kind of autonomous life-like agents. Such agents follow a preprogrammed sequence of behaviours that excludes the user as a participating entity in the virtual society. In order to make inhabited ...