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With the general technological advances of the recent years, current learning environments amass an abundance of data. Albeit such data offer the chance of better understand the learning process, stakeholders – learners, teachers and institutions – often n ...
Arithmetic abilities are essential in modern society. However, many children suffer from difficulties in learning mathematics, ranging from mild to severe numeracy problems. The prevalence of developmental dyscalculia is about 3%−6% in German speaking coun ...
Can we predict students attention from a classroom video? We present our system for analysing movement of students in classroom during a lecture. We go into details about the technical side for analysing motion of people with limited visibility, and we pre ...
The increasing complexity of CSCL scenarios makes the classroom management highly demanding. Teachers invest considerable effort to design the learning scenario and to be aware of what happens during the enactment. We hypothesise that providing monitoring ...
We examine the performance of stochastic-gradient learners over connected networks for global optimization problems involving risk functions that are not necessarily quadratic. We consider two well-studied classes of distributed schemes including consensus ...
There have been many claims that Tangible User Interfaces (TUIs) can have a positive impact
on learning. Alleged benefits include increasing usability, improving engagement and
collaboration of students, and providing a better perception of the task, esp ...
We report about two ongoing studies, which challenge the individualistic model of MOOC based learning. MOOC usage is embedded in the context of collocated study groups. The ability to pause a lecture and discuss its contents with peers creates learning opp ...
The brain representation of the body, called the body schema, is susceptible to plasticity. For instance, subjects experiencing a rubber hand illusion develop a sense of ownership of a mannequin hand when they view it being touched while tactile stimuli ar ...
This paper investigates the prediction of two aspects of human behavior us- ing smartphones as sensing devices. We present a framework for predicting where users will go and which app they will use in the next ten minutes by ex- ploiting the rich contextua ...
This paper presents how advanced social media platforms can be exploited to construct and share contextual spaces enabling the instantiation of agile personal learning environments or informal knowledge management solutions. The usefulness of open plugins ...