The situation calculus is a logic formalism designed for representing and reasoning about dynamical domains. It was first introduced by John McCarthy in 1963. The main version of the situational calculus that is presented in this article is based on that introduced by Ray Reiter in 1991. It is followed by sections about McCarthy's 1986 version and a logic programming formulation.
The situation calculus represents changing scenarios as a set of first-order logic formulae. The basic elements of the calculus are:
The actions that can be performed in the world
The fluents that describe the state of the world
The situations
A domain is formalized by a number of formulae, namely:
Action precondition axioms, one for each action
Successor state axioms, one for each fluent
Axioms describing the world in various situations
The foundational axioms of the situation calculus
A simple robot world will be modeled as a running example. In this world there is a single robot and several inanimate objects. The world is laid out according to a grid so that locations can be specified in terms of coordinate points. It is possible for the robot to move around the world, and to pick up and drop items. Some items may be too heavy for the robot to pick up, or fragile so that they break when they are dropped. The robot also has the ability to repair any broken items that it is holding.
The main elements of the situation calculus are the actions, fluents and the situations. A number of objects are also typically involved in the description of the world. The situation calculus is based on a sorted domain with three sorts: actions, situations, and objects, where the objects include everything that is not an action or a situation. Variables of each sort can be used. While actions, situations, and objects are elements of the domain, the fluents are modeled as either predicates or functions.
The actions form a sort of the domain. Variables of sort action can be used. Actions can be quantified.
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En informatique et philosophie, plus précisément en intelligence artificielle, le problème du cadre (frame problem en anglais) concerne la modélisation de l'effet des actions. Il s'agit d'énoncer la préservation du cadre : toutes les propriétés non modifiées par une action. Par exemple, si un robot pose une tasse sur une table, il faut non seulement spécifier que la tasse est désormais sur la table, mais aussi que la lumière reste allumée, que la table est toujours au même endroit, que le robot est toujours dans la même pièce etc.
In artificial intelligence, a fluent is a condition that can change over time. In logical approaches to reasoning about actions, fluents can be represented in first-order logic by predicates having an argument that depends on time. For example, the condition "the box is on the table", if it can change over time, cannot be represented by ; a third argument is necessary to the predicate to specify the time: means that the box is on the table at time .
The event calculus is a logical language for representing and reasoning about events and their effects first presented by Robert Kowalski and Marek Sergot in 1986. It was extended by Murray Shanahan and Rob Miller in the 1990s. Similar to other languages for reasoning about change, the event calculus represents the effects of actions on fluents. However, events can also be external to the system. In the event calculus, one can specify the value of fluents at some given time points, the events that take place at given time points, and their effects.
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