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This paper addresses the problem of optimizing the playback delay experienced by a population of heterogeneous clients, in video streaming applications. We consider a typical broadcast scenario, where clients subscribe to different portions of a scalable v ...
Multimedia meeting collections, composed of unedited audio and video streams, handwritten notes, slides, and electronic documents that jointly constitute a raw record of complex human interaction processes in the workplace, have attracted interest due to t ...
Multimedia meeting collections, composed of unedited audio and video streams, handwritten notes, slides, and electronic documents that jointly constitute a raw record of complex human interaction processes in the workplace, have attracted interest due to t ...
This paper presents a distortion optimized streaming algorithm for on-demand streaming of multimedia. Given the pre-encoded packets of a multimedia stream, we propose an algorithm for selecting an appropriate subset of these packets such that the overall c ...
The recognition of events within multi-modal data is a challenging problem. In this paper we focus on the recognition of events by using both audio and video data. We investigate the use of data fusion techniques in order to recognise these sequences withi ...
This paper addresses the problem of optimal channel rate allocation for media streaming in active networks, where intermediate nodes are able to perform basic FEC decoding/encoding operations. FEC performance is analyzed in the case of hop-by-hop FEC prote ...
We want to integrate colourfulness in an image quality evaluation framework. This quality framework is meant to evaluate the perceptual impact of a compression algorithm or an error prone communication channel on the quality of an image. The image might go ...
The widespread use of the Internet and the maturing of digital video technology have led to an increase in various streaming media applications. As broadband to the home becomes more prevalent, the bottleneck of delivering quality streaming media is shifti ...
This paper describes the MPEG-4 standard, as defined in ISO/IEC 14496-2. The MPEG-4 visual standard is developed to provide users a new level of interaction with visual contents. It provides technologies to view, access and manipulate objects rather than p ...
In networked virtual environments (NVEs), users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new complexity in the representation and streaming of animations, especially when the number of partic ...