Object lifetimeIn object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.
C file input/outputThe C programming language provides many standard library functions for input and output. These functions make up the bulk of the C standard library . The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, and officially became part of the Unix operating system in Version 7. The I/O functionality of C is fairly low-level by modern standards; C abstracts all file operations into operations on streams of bytes, which may be "input streams" or "output streams".
Nullable typeNullable types are a feature of some programming languages which allow a value to be set to the special value NULL instead of the usual possible values of the data type. In statically typed languages, a nullable type is an option type, while in dynamically typed languages (where values have types, but variables do not), equivalent behavior is provided by having a single null value. NULL is frequently used to represent a missing value or invalid value, such as from a function that failed to return or a missing field in a database, as in NULL in SQL.