The objective is to enable students to critically apprehend the Human Computer Interaction (HCI) challenges associated with the design and the exploitation of social media platforms.
Ce cours se focalise sur la conception et la production d'une scène interactive dans le Game Engine Unity.
Mettre en pratique les bases de la programmation vues au semestre précédent. Développer un logiciel structuré. Méthode de debug d'un logiciel. Introduction à la programmation scientifique. Introductio
La discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.
'Preparing for the apocalypse' takes you to Puglia, where people are confronted with millions of century-old olive trees dying.
In dialogue with local communities, we will explore whether architecture
'Preparing for the apocalypse' takes you to Puglia, where people are confronted with millions of century-old olive trees dying.
In dialogue with local communities, we will explore whether architecture
Challenges in health, environment or media show how adoption is critical for innovation. The course delves into design methodologies to rethink innovation from a human point of view. Creativity, trans
Computer environments such as educational games, interactive simulations, and web services provide large amounts of data, which can be analyzed and serve as a basis for adaptation. This course will co
How can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user
This course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge