Physically-based rendering algorithms generate photorealistic images of virtual scenes. By simulating light paths in a scene, complex physical effects such as shadows, reflections and volumetric scattering can be reproduced. Over the last decade, physicall ...
Physically based differentiable rendering has recently evolved into a powerful tool for solving inverse problems involving light. Methods in this area perform a differentiable simulation of the physical process of light transport and scattering to estimate ...
The Bidirectional Texture Function (BTF) is a data-driven solution to render materials with complex appearance. A typical capture contains tens of thousands of images of a material sample under varying viewing and lighting conditions. While capable of fait ...
Differentiable rendering has recently opened the door to a number of challenging inverse problems involving photorealistic images, such as computational material design and scattering-aware reconstruction of geometry and materials from photographs. Differe ...
We present a study on the the applicability of hyperspectral images to evaluate color filter array (CFA) design and the performance of demosaicking algorithms. The aim is to simulate a typical digital still camera processing pipe-line and to compare two di ...
Hidden information is a critical issue for the successful delivery of services in grid systems. It arises when the agents (hardware and software resources) employed to serve a task belong to multiple administrative domains, thus rendering monitoring of rem ...
This paper investigates the relationship between participants’ satisfaction with brightnessand other key perceptual attributesof the sceneto gain insight in howuser satisfaction with brightnessis influencedby factorsother than brightness levels. In this st ...
Quality assessment of light field images poses new questions and challenges, due to the enriched nature of the content and the possibilities it offers at the rendering step. Image-based rendering is conventionally used to showcase the increased capabilitie ...
Dense three-dimensional reconstruction of a scene from images is a challenging task. Usually, it is achieved by finding correspondences in successive images and computing the distance by means of epipolar geometry. In this paper, we propose a variational f ...
Realistic rendering using discrete reflectance measurements is challenging, because arbitrary directions on the light and view hemispheres are queried at render time, incurring large memory requirements and the need for interpolation. This explains the des ...