Motivated by alternating game-play in two-player games, we study an altenating variant of the Online Linear Optimization (OLO). In alternating OLO, a learner at each round t ∈[n] selects a vector xt and then an adversary selects a cost-vector ct ∈[−1,1]n. ...
In this work, we propose an automatic evaluation and comparison of the browsing behavior of Wikipedia readers that can be applied to any language editions of Wikipedia. As an example, we focus on English, French, and Russian languages during the last four ...
Subword modeling for zero-resource languages aims to learn low-level representations of speech audio without using transcriptions or other resources from the target language (such as text corpora or pronunciation dictionaries). A good representation should ...
The relationship between the entropy of language and its complexity has been the subject of much speculation – some seeing the increase of linguistic entropy as a sign of linguistic complexification or interpreting entropy drop as a marker of greater regul ...