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Operators from various industries have been pushing the adoption of wireless sensing nodes for industrial monitoring, and such efforts have produced sizeable condition monitoring datasets that can be used to build diagnosis algorithms capable of warning ma ...
Federated learning is a semi-distributed algorithm, where a server communicates with multiple dispersed clients to learn a global model. The federated architecture is not robust and is sensitive to communication and computational overloads due to its one-m ...
Remote laboratories are an important component of blended and dis- tance science and engineering education. By definition, they provide access to a physical lab in a distant location. Many architectures enabling remote laboratory systems exist, the most co ...
Federated Averaging (FEDAVG) has emerged as the algorithm of choice for federated learning due to its simplicity and low communication cost. However, in spite of recent research efforts, its performance is not fully understood. We obtain tight convergence ...
Metadata-private messaging designs that scale to support millions of users are rigid: they limit users to a single device that is online all the time and transmits on short regular intervals, and require users to choose precisely when each of their buddies ...
Given the increasing popularity of real-time video communication over enterprise wireless networks, ensuring good quality of experience is becoming critical. A common problem in such networks is that the clients typically adopt the strategy of associating ...
In this paper, we present and analyze an event distribution system for brain-computer interfaces. Events are commonly used to mark and describe incidents during an experiment and are therefore critical for later data analysis or immediate real-time process ...
Institute of Electrical and Electronics Engineers2017
The need for automation of the identity recognition process for a vast number of applications resulted in great advancement of biometric systems in the recent years. Yet, many studies indicate that these systems suffer from vulnerabilities to spoofing (pre ...
We present a first study where we combine two asymetric virtual reality systems for telecollaboration purposes: a CAVE system and a head-mounted display (HMD), using a server-client type architecture. Experiments on a puzzle game in limited time, alone and ...
Human Relationships in Architecture. The client and his architect, the architect and his client: they demand, negotiate, seduce and battle. This book focusses on the "ménage à trois", the relations between client, architect and the architectectural object. ...