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A perceptually motivated spatial decomposition for two-channel stereo audio signals, capturing the information about the virtual sound stage, is proposed. The spatial decomposition allows to re-synthesize audio signals for playback over other sound systems ...
ECMA-407, the first 3D audio standard worldwide, introduces a new concept of static models to lower bitrate coding, which may be equally applied with channels, channels and objects and Higher Order Ambisonics (HOA). Static models may either operate in time ...
Inverse problems have only been known in spatial audio for a very short time; their only solution, called "inverse coding" in literature, is essentially based on time-level modeling. Inverse problems, however, unlike parametric coding, require only an init ...
We develop a joint playout buffer and Forward Error Correction (FEC) adjustment scheme for Internet Telephony that incorporates the impact of end-to-end delay on the perceived audio quality. We show that it provides a better quality than the adjustment sch ...
We develop a joint playout buffer and Forward Error Correction (FEC) adjustment scheme for Internet Telephony, which incorporates the impact of end-to-end delay on the perceived audio quality. We show that it provides better quality than the adjustment sch ...
We propose a fully three-dimensional object-based coding system exploiting the diagnostic relevance of the different regions of the volumetric data for rate allocation. The data are first decorrelated via a 3D discrete wavelet transform. The implementation ...