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Virtual view synthesis from an array of cameras has been an essential element of three-dimensional video broadcasting/conferencing. In this paper, we propose a scheme based on a hybrid camera array consisting of four regular video cameras and one time-of-f ...
This article constitutes a thorough presentation of an original scheme for portable CPU accounting and control in Java, which is based on program transformation techniques at the bytecode level and can be used with every standard Java Virtual Machine. In o ...
The problem of generating a virtual view of a scene, i.e. a view from a point where there is not a physical camera to capture the scene, has received recently a lot of attention from the computer vision community. This is probably due to the increase of th ...
Simulating crowds in real time is a challenging problem that touches many different aspects of Computer Graphics: rendering, animation, path planning, behavior, etc. Our work has mainly focused on two particular aspects of real-time crowds: motion planning ...
Virtual execution environments, such as the Java virtual machine, promote platform-independent software development. However, when it comes to analyzing algorithm complexity and performance bottlenecks, available tools focus on platform-specific metrics, s ...
This paper presents the algorithms and results of our participation to the medi- cal image annotation task of ImageCLEFmed 2008. Our previous experience in the same task in 2007 suggests that combining multiple cues with different SVM-based approaches is ve ...
Achieving sub-millisecond response times in a managed language environment such as Java introduces significant implementation challenges. The Achilles' heel of Java is its reliance on automatic memory management for reclaiming dead objects. Typically, the ...
The problem of generating a virtual view of a scene, i.e. a view from a point where there is not a physical camera to capture the scene, has received recently a lot of attention from the computer vision community. This is probably due to the increase of th ...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontaneous events in virtual environments (VE). In order to reflect the individualit ...
Augmented Reality enhances the user perception by overlaying real world information with virtual computer-generated information. The aims of the 6 th Sense pro ject are to maximize the user experience in mobile Augmented Reality and to improve the context- ...