Concept

Glossary of comics terminology

developed specialized terminology. Some several attempts have been made to formalize and define the terminology of comics by authors such as Will Eisner, Scott McCloud, R. C. Harvey and Dylan Horrocks. Much of the terminology in English is under dispute, so this page will list and describe the most common terms used in comics. "Comics" is used as a non-count noun, and thus is used with the singular form of a verb, in the way the words "politics" or "economics" are, to refer to the medium, so that one refers to the "comics industry" rather than the "comic industry". "Comic" as an adjective also has the meaning of "funny", or as pertaining to comedians, which can cause confusion and is usually avoided in most cases ("comic strip" being a well-entrenched exception). "Comic" as a singular noun is sometimes used to refer to individual comics periodicals, what are known in North America as "comic books". "Underground comix" is a term first popularized by cartoonists in the underground comix movement of the 1960s and 1970s in an attempt to move the word away from its etymological origins. Art Spiegelman in particular has been a proponent of its usage, hoping to highlight the fact that the medium is capable of mature, non-comedic content, as well as to emphasize the hybrid nature of the medium ("co-mix"). "Alternative comics" is a term covering a range of American comics that have appeared since the 1980s, following the comix movement of the late 1960s/early 1970s. Other terms used as synonyms for "comics" are "sequential art", a term coined and popularized by Will Eisner, and graphic novel, which is normally used to denote book-form comics, although this usage is not consistent. A panel (alternatively known as frame or box) is one drawing on a page, and contains a segment of action. A page may have one or many panels, and panels are frequently, but not always, surrounded by a border or outline, whose shape can be altered to indicate emotion, tension or flashback sequences.

À propos de ce résultat
Cette page est générée automatiquement et peut contenir des informations qui ne sont pas correctes, complètes, à jour ou pertinentes par rapport à votre recherche. Il en va de même pour toutes les autres pages de ce site. Veillez à vérifier les informations auprès des sources officielles de l'EPFL.
Publications associées (2)

Dense Multitask Learning to Reconfigure Comics

Sabine Süsstrunk, Mathieu Salzmann, Deblina Bhattacharjee

In this paper, we develop a MultiTask Learning (MTL) model to achieve dense predictions for comic panels to, in turn, facilitate the transfer of comics from one publication channel to another by assisting authors in the task of reconfiguring their narrativ ...
IEEE2023

Estimating Image Depth in the Comics Domain

Sabine Süsstrunk, Mathieu Salzmann, Martin Nicolas Everaert, Deblina Bhattacharjee

Estimating the depth of comics images is challenging as such images a) are monocular; b) lack ground-truth depth annotations; c) differ across different artistic styles; d) are sparse and noisy. We thus, use an off-the-shelf unsupervised image to image tra ...
2021
Concepts associés (10)
Art séquentiel
vignette|Art séquentiel Dans l'étude de la bande dessinée, le concept d'art séquentiel, élaboré par Will Eisner, désigne des modes d'expression artistique dans lesquels des images se succèdent selon un ordre réfléchi afin d'élaborer soit une narration graphique (c'est-à-dire une histoire racontée de manière visuelle), soit des contenus informatifs. La bande dessinée est l'exemple le plus connu d'art séquentiel. Si une image unique (une illustration, un dessin d'humour...
Cartoonist
A cartoonist is a visual artist who specializes in both drawing and writing cartoons (individual images) or comics (sequential images). Cartoonists differ from comics writers or comic book illustrators in that they produce both the literary and graphic components of the work as part of their practice. Cartoonists may work in a variety of formats, including booklets, comic strips, comic books, editorial cartoons, graphic novels, manuals, gag cartoons, storyboards, posters, shirts, books, advertisements, greeting cards, magazines, newspapers, webcomics, and video game packaging.
Roman graphique
vignette|Étagère de romans graphiques dans une bibliothèque allemande Un roman graphique, aussi appelé graphic novel, désigne généralement une bande dessinée longue, plutôt sérieuse et ambitieuse, contenant des personnages aux psychologies complexes, destinée à un lectorat adulte, et publiée sous forme d'albums. Ce genre cherche à sortir du divertissement pur.
Afficher plus

Graph Chatbot

Chattez avec Graph Search

Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.

AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.