Transgenerational design is the practice of making products and environments compatible with those physical and sensory impairments associated with human aging and which limit major activities of daily living. The term transgenerational design was coined in 1986, by Syracuse University industrial design professor James J. Pirkl to describe and identify products and environments that accommodate, and appeal to, the widest spectrum of those who would use them—the young, the old, the able, the disabled—without penalty to any group.
The transgenerational design concept emerged from his federally funded design-for-aging research project, Industrial design Accommodations: A Transgenerational Perspective. The project's two seminal 1988 publications provided detailed information about the aging process; informed and sensitized industrial design professionals and design students about the realities of human aging; and offered a useful set of guidelines and strategies for designing products that accommodate the changing needs of people of all ages and abilities.
The transgenerational design concept establishes a common ground for those who are committed to integrating age and ability within the consumer population. Its underlying principle is that people, including those who are aged or impaired, have an equal right to live in a unified society.
Transgenerational design practice recognizes that human aging is a continuous, dynamic process that starts at birth and ends with death, and that throughout the aging process, people normally experience occurrences of illness, accidents and declines in physical and sensory abilities that impair one's independence and lifestyle. But most injuries, impairments and disabilities typically occur more frequently as one grows older and experiences the effects of senescence (biological aging). Four facts clarify the interrelationship of age with physical and sensory vulnerability:
young people become old
young people can become disabled
old people can become disabled
disabled people become old
Within each situation, consumers expect products and services to fulfill and enhance their lifestyle, both physically and symbolically.
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La conception universelle, également appelée conception pour tous, design universel, design inclusif ou encore design trans-générationnel, est la conception de tout aménagement, produit, équipement, programme ou service qui puisse être utilisé par toute personne, sans nécessiter ni d'adaptation ni de conception spéciale, et ce quels que soient son sexe, son âge, sa situation ou son handicap. Cette notion renvoie à l'accessibilité et est mentionnée dans la Convention relative aux droits des personnes handicapées.
Inclusion, in relation to persons with disabilities, is defined as including individuals with disabilities in everyday activities and ensuring they have access to resources and opportunities in ways that are similar to their non-disabled peers. Disability rights advocates define true inclusion as results-oriented, rather than focused merely on encouragement. To this end, communities, businesses, and other groups and organizations are considered inclusive if people with disabilities do not face barriers to participation and have equal access to opportunities and resources.
Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating, bathing, dressing, grooming, and personal device care. Assistive technology can ameliorate the effects of disabilities that limit the ability to perform ADLs.
Couvre la conception des systèmes en tant que produits, mettant l'accent sur la pertinence et la fonctionnalité, la pratique pratique pratique et le développement des compétences essentielles.
Our presentation will take the form of an interactive dialogue centred around the ramifications of electronic devices: tackled both from our Canadian (Cyrus Khalatbari) and Ghanaian (Akwasi Afrane) arts and design perspectives. Developed moreover as a conv ...
Over the past few decades, surgical procedures have made enormous progress, shifting from traditional open procedures to less and less invasive approaches, with the promise of smaller incisions, less complications, better cosmetic results and shorter recov ...
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This work collects the explorations conducted within the EPFL+ECAL Lab by several designers to interpret the various spheres of action of Augmented Reality in order to derive visual principles. These principles seek to contribute to developing a specific v ...