The Steam Controller was a game controller developed by Valve for use with personal computers running Steam on Windows, macOS, Linux, smartphones or SteamOS. The controller was designed not only for games developed for controller users, but also for games traditionally played with keyboard and mouse controls so that they can be played through the controller. It was released in November 2015 along with Valve's Steam Machine and discontinued in November 2019. The Steam Controller features two clickable trackpads (as opposed to the more typical thumbsticks on modern console controllers), and fourteen buttons, including face, shoulder, and undergrip buttons. The trackpads include haptic feedback; Chris Kohler of Wired described using the controller while playing Civilization V at a Valve press event, and noted that as he used the trackpad to move the mouse cursor, electromagnets within the controller created audio and tactile feedback as if he were using a trackball. Although the controller is designed for the Steam Machine platform, it can also be used with Steam on existing PCs. The controller also included gyroscopic sensors to detect the relative orientation of the controller. The controller is presently designed to be used within Steam's Big Picture mode; this enables the player to access detailed options for setting up the various features of the controller on a per-game basis including button/trackpad mapping and sensitivity as well as accessing other users' shared controller configuration to use themselves. The Steamworks API provides means for developers to provide more detailed settings for the Steam Controller when in Big Picture mode. Outside of Big Picture mode, the controller otherwise behaves as a standard two-stick controller, though Valve does plan on updating Steam to allow retaining the previously set Big Picture mode per-game settings. The original design of the controller was to include a touchscreen in the center of the unit.