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We study the distributed infrastructures required for location-independent communication between mobile agents. These infrastructures are problematic: different applications may have very different patterns of migration and communication, and require diffe ...
Atomic broadcast primitives allow fault-tolerant cooperation between sites in adistributed system. Unfortunately, the delay incurred before a message can be delivered makes it difficult to implement high performance, scalable applications on top of atomic ...
Distributed computing is one of the major trends in the computer industry. As systems become more distributed, they also become more complex and have to deal with new kinds of problems, such as partial crashes and link failures. To answer the growing deman ...
We compare two systems for parallel programming on networks of workstations: Parallel Virtual Machine (PVM) a message passing system, and TreadMarks, a software distributed shared memory (DSM) system. We present results for eight applications that were imp ...
Atomic broadcast primitives are often proposed as a mechanism to allow fault-tolerant cooperation between sites in a distributed system. Unfortunately, the delay incurred before a message can be delivered makes it difficult to implement high performance, s ...
On a distributed memory machine, hand-coded message passing leads to the most efficient execution, but it is difficult to use. Parallelizing compilers can approach the performance of hand-coded message passing by translating data-parallel programs into mes ...
This paper summarizes how distributed shared memory (DSM) can be both efficiently and portably supported by the Tempest interface. Tempest is a collection of mechanisms for communication and synchronization in parallel programs. These mechanisms provide co ...
Distributed systems are the basis of widespread computing facilities enabling many of our daily life activities. Telebanking, electronic commerce, online booking-reservation, and telecommunication are examples of common services that rely on distributed sy ...
A distributed algorithm comprises a collection of sequential-code entities, which are spread over different computers connected to a network. The process of designing a distributed algorithm is influenced by the assumptions we make on the computational env ...
The paper describes Tempest, a collection of mechanisms for communication and synchronization in parallel programs. With these mechanisms, authors of compilers, libraries, and application programs can exploit-across a wide range of hardware platforms-the b ...