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On-line services are making increasing use of dynamically generated Web content. Serving dynamic content is more complex than serving static content. Besides a Web server, it typically involves a server-side application and a database to generate and store ...
To realize dependable and profitable information and communication systems, computing resources (CPU, memory, network bandwidth) should be taken into account to a much wider extent than they are today. E-commerce infrastructure, such as application servers ...
Web and other Internet-based server farms are a critical company resource. A solution to the increased complexity of server farms and to the need to improve the server performance in terms of scalability, fault tolerance and management is to implement a lo ...
The limitations of client/server systems become evident in an Internet-scale distributed environment. Peer-topeer (P2P) systems offer an interesting alternative to traditional client/server systems: Every node acts both as a client and a server and “ ...
This paper describes the design, implementation, and performance of a simple yet powerful Application Programming Interface (API) for providing extended services in a proxy cache. This API facilitates the development of customized content adaptation, conte ...
In this paper, we present a personalized multimedia content delivery system dealing with both user preferences and terminal/network capabilities. In order to ease interoperability with third-party applications, content annotation, user preferences handling ...
Nowadays, efficiency and productivity are fundamental concepts, in any kind of business. Although one can easily accept this as a known fact, one cannot easily identify which steps must be taken to achieve these goals. One approach consists of taking full ...
Dynamic Parallel Schedules (DPS) is a high-level framework for developing parallel applications on distributed memory computers (e.g. clusters of PC). Its model relies on compositional customizable split-compute-merge graphs of operations (directed acyclic ...
A server application is commonly organized as a collection of concurrent threads, each of which executes the code necessary to process a request. This software architecture, which causes frequent control transfers between unrelated pieces of code, decrease ...
The objective of Universal Multimedia Access (UMA) is to permit any user equipped with whatever device the access to multimedia information. To handle the problems of UMA, two different approaches are commonly used: store variations of the same content and ...