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We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within aknown internet wireless area. Our equipment weig ...
Thanks to the large buffering time of off-line streaming applications, erasure resilient Forward Error Correction (FEC) codes can improve the reliability of communication particularly well. However real-time streaming puts hard restrictions on the buffer s ...
This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial-life dramaturgical behaviours in an immersive, fully mob ...
We present a system that generates annotated video in realtime. Moving objects are first automatically extracted by means of video analysis and then coded using MPEG4. Moreover, an MPEG7 description of object features is generated. This description is us ...
Recent advances in the design of high dynamic range (HDR) monitors enable the display of images having a large dynamic range, close to that encountered in the real world. As their usage will increase, we will be confronted with the problem of rerendering i ...
Modern embedded devices (e.g. PDAs, mobile phones) are now incorporating Java as a very popular implementation language in their designs. These new embedded systems include multiple complex applications (e.g. 3D rendering applications) that are dynamically ...
Capturing and rendering an image that fulfills the observer's expectations is a difficult task. This is due to the fact that the signal reaching the eye is processed by a complex mechanism before forming a percept, whereas a capturing device only retains t ...
We present a new adaptation of Retinex to enhance the rendering of high dynamic range digital color images. The image is processed using an adaptive Gaussian filter. The shape of the filter basis is adapted to follow the high contrasted edges of the image. ...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous methods, this leads to perspective correct splat shapes, avoiding artifacts such ...
In this thesis a probabilistic approach to texture boundary detection for tracking applications is presented. We have developed a novel fast algorithm for Bayesian estimation of texture transition locations from a short sequence of pixels on a scanline tha ...