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Traditional martial arts are treasures of humanity's knowledge and critical carriers of sociocultural memories throughout history. However, such treasured practices have encountered various challenges in knowledge transmission and now feature many entries ...
This research, within the framework of computational archives, inspects a novel approach to representing intangible knowledge in traditional martial arts. The methodology presents a unity of ontological modeling, semantic annotation, and feature-based mach ...
Zentrum für Informationsmodellierung - Austrian Centre for Digital Humanities, University of Graz2023
EncodingActs investigates how computational methods can facilitate the transmission of multifaceted knowledge within intangible cultural heritage (ICH). ICH, characterized by living, tacit, yet complex epistemic systems, is conventionally viewed as challen ...
Investigating the intangible nature of a cultural domain can take multiple forms, addressing for example the aesthetic, epistemic and social dimensions of its phenomenology. The context of Southern Chinese martial arts is of particular significance as it c ...
Various endeavours into semantic web technologies and ontology engineering have been made within the organisation of cultural data, facilitating public access to digital assets. Although models for conceptualising objects have reached a certain level of ma ...
Purpose: Despite being an authentic carrier of various cultural practices, the human body is often underutilised to access the knowledge of human body. Digital inventions today have created new avenues to open up cultural data resources, yet mainly as appa ...
Purpose The purpose of this paper is to examine how the emergent 3D interactive media technologies are used as a viable tool for enhancing visitors' overall experiences at an exhibition entitled, 300 Years of Hakka Kungfu - Digital Vision of Its Legacy and ...
The relative location of human body parts often materializes the semantics of on-going actions, intentions and even emotions expressed, or performed, by a human being. However, traditional methods of performance animation fail to correctly and automaticall ...