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Collision detection among virtual objects is one of the main concerns in virtual reality and computer graphics. Usually the methods developed for collision detection are for either very general cases or very specific applications. The first main goal of th ...
Computer-based simulations of human hip joints generally include investigating contacts happening among soft or hard tissues during hip movement. In many cases, hip movement is approximated as rotation about an estimated hip center. In this paper, we inves ...
The paper presents the microstructure and mechanical properties of an oxide dispersion strengthened (ODS), reduced activation, ferritic steel, namely the Fe-14Cr-2W-0.3Ti-0.3Y(2)O(3) alloy, which was fabricated by hot isostatic pressing followed by high sp ...
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We integrate this architecture in the popular ns-2 network simulator and use it to implement an impulse-radio ultra-wide band (IR-UWB) physical layer ...
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We have integrated this architecture in the popular ns-2 network simulator and used it to implement an impulse-radio ultra-wide band (IR-UWB) physica ...